The more is happening the more complex it gets and the more load it puts on that single core of the CPU. The main core handles the world state of your character - what, where, when, and its consistency. If you will be looking on a widefield view of one of new zones the load on the 3 cores will increase (more draw calls sent to the GPU to render the frame) and when you enter combat with multiple actors (lots of NPCs or complex interactions of mechanics) the load on the "main" core will increase, quite often to 100%. You will usually see the "main" core with a higher continuous load and 3 cores with a lower load. Addons that do some computation on the side will also add their own load.Įven when the game uses 4 cores it doesn't mean all 4 cores will be used in the same way. If you add additional applications like Discord, a browser, and other apps your overall CPU utilization will be higher. This is true when only the game is running. The FPS will scale noticeably when going from a 2 to 4-core configuration and only barely when moving to 6 or more. Let's start with the CPU - the game will use up to 4 CPU cores if available.
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